People in general are too easily satisfied. We have the temptation to stop short of excellence, and I hate that. I see it in my students and players often.

I teach a class called Evolution of Games where students recreate, modify and play many different games across a time line of civilizations and cultures. They also learn about the people who played the games originally and how gameplay and culture are intertwined, each influencing and reflecting the other. But sometimes students just want to check the box and move on, even in a class where they get to play games!

Recently they were to modify the game tic-tac-toe. Several pairs were convinced that their new version, conceived in 10 minutes, was sufficient to satisfy the the assignment. I tried to challenge them with questions:

  • Are you sure it’s different?
  • Is it challenging?
  • Is it balanced or does the person going first win all the time?
  • Is it fun?

I continued to hear back that the new version was good enough. I tried sharing (vaguely to avoid taking away creative options), what had been done in other classes. Finally I told them that the rest of the class period and the next would be spent playing tic-tac-toe. If their game was really ready then they would have a blast playing it and challenging others the entire time. If that didn’t sound like fun, then they had some work to do.

Finally, we turned the corner. I began to hear real play-testing going on. I heard:

  • What if…
  • That’s too big an advantage…
  • Player one has won more than 75% of the games…
  • How can we…
  • That helps, but we still have…

But then I heard, “Who is the first president of the United States?”

“Come on guys. I said play tic-tac-toe. This isn’t a study hall for other classes.”

“Oh, we’re not studying. We’re playing Trivia Tic-Tac-Toe. We started using Trivia Crack, but we ran out of lives. So now we are making up our own questions. It’s Trivia Crack-Tac-Toe!”

How about you? How do you challenge students to excellence?

This year, I’m teaching a completely new course, called Evolution of Games, for 8th graders. This course is a total shift in classroom management, teaching and learning, and planning. Evolution of Games is the basic course from Zulama, a company creating courses around technology and games with a project-based learning philosophy. Computer skills are taught and used along the way as the entire course is set up online. Going forward we hope to offer high school students more Zulama courses on 3D-Modeling, Game Design, Programming, Screenwriting,  and Mobile Game Programming.

Each course contains:

  • Interactive class discussions
  • Online and offline activities
  • Hands-on project-based learning
  • WebQuests
  • Formative and authentic assessments

We help students find their passion and give them a framework in which to think, study, analyze, explore, and invent so they can fulfill their dreams. We help teachers and schools manage and embrace change. – The Zulama Mission

In Evolution of Games, students study six different Ancient Civilizations and how their games were a reflection of their society, religion, geography and technology. They continue to study how games were influenced by Europe and the printing press, then move on to card games, war games, modern games and computer games. Students take charge of their learning, researching what interests them, representing what they have learned in various computer projects. They also cover Social Studies, English and Math standards as they read, research, communicate through online discussions and class presentations. Creative, strategic and higher level thinking is encouraged as students create and modify games.

We started with ancient Babylon and the Game of Ur, creating our own game boards and playing them. Now we are into our second full unit, digging through ancient Egypt and the Game of Senet, comparing it to Checkers and Draughts (international checkers).  Each lesson has an essential question that guides the students thought process through everything they do. Check out the gallery below to see examples of student work so far.

A collage of a student’s favorite games shows a wide variety of interests.

 

A time capsule encapsulates the important info about Babylon.

 

This archaeological field journal from Egypt focuses on hieroglyphics.

 

I shared one group’s Game of Ur board on Twitter and got a quick response from Zulama!